ByteDance talking head from image + audio.
This model gets stronger as the shot becomes more explicit. Give it a subject, a move, a frame, and a mood so the output feels directed instead of guessed.
Best results start with a directed prompt or a strong first frame.
OmniHuman v1.5 on Pixio is ByteDance's talking-head model: one face image + audio → lip-synced video. The character speaks your script or voiceover with natural mouth movement and expression. Use it when you need a ByteDance-quality talking head for spokesperson, avatar, or narrative content.
OmniHuman v1.5 on Pixio is ByteDance's talking-head model: one face image + audio → lip-synced video. The character speaks your script or voiceover with natural mouth movement and expression. Use it when you need a ByteDance-quality talking head for spokesperson, avatar, or narrative content.
| Mode | Input | Best for |
|---|---|---|
| Face + Audio to Video | One face image + audio | Lip-synced talking head; expression from audio |
| Option | Values | Notes |
|---|---|---|
| Face reference | One image (clear face) | Front or three-quarter, good lighting |
| Audio | Voice track or script (when supported) | Clean audio for best sync |
| Duration | Depends on audio and backend | Check Pixio for limits |
Credits depend on duration (driven by audio length) and plan; check the model card in Pixio for current rates.
OmniHuman v1.5 turns one face + one audio into one talking-head video with lip-sync and expression driven by the audio. It is ByteDance's option in the same space as Fabric (Veed) and Character 3 (Hedra). Use it when you want ByteDance quality or are A/B testing talking-head models.
| Scenario | Best choice |
|---|---|
| ByteDance talking head (face + audio) | OmniHuman v1.5 |
| Veed Fabric talking head | Fabric 1.0 / 1.0 Fast |
| Hedra talking head | Character 3 |
| Character motion without speech | Gen-4 Act-Two |
| General image-to-video | Seedance, Gen-4, Kling |
Start with a strong first frame when consistency matters more than surprise.
Keep each prompt focused on one primary motion direction.
Use shorter runs for iteration, then scale up for finals.
For narratives, structure the idea as Shot 1 / Shot 2 / Shot 3 instead of one flat blob.
A strong video prompt gives the scene a subject, a move, camera behavior, and a mood to hold onto.
Start from language and push for camera intent, pacing, atmosphere, and shot design in one move.
Start from a frame or reference when consistency matters more than improvisation.
Continue or refine the clip without throwing away the visual language you already established.
OmniHuman v1.5 works well when the prompt needs motion, framing, and visual direction, not just subject matter.
Use it for sequences that need a strong first frame, continuity, or a clearly controlled camera idea.
Treat each generation like a shot brief instead of a loose caption to get more cinematic outputs.
Start with either a directed text brief or a strong frame, depending on how locked the look already is.
Write the motion like a director: subject, action, camera behavior, environment, lighting, and tone.
Iterate fast on shorter runs, then move to stronger finals once the rhythm feels right.
Use it to build a stronger first frame, then hand that frame to the video model for motion and continuity.
Pair it with frame extraction, merge tools, or image prep so the motion workflow stays clean end to end.